A hooded figure standing in a dim, lamp-lit apartment hallway

A first-person thief & detective puzzle adventure

UNINVITED

You were never invited in. Every house you enter remembers what happened there — and expects you to figure it out before the lights come back on.

Hollow Lamp Studio

01 — The premise

What is Uninvited

Uninvited is a slow-burn breaking-and-entering mystery. You pick the lock, you read the room, and you leave with the truth — or with nothing at all.

Every level is a single home, built as a closed puzzle box. Doors, drawers, letters and the way a family arranges its furniture are all evidence. Nothing is labelled for you; the house explains itself only if you look properly.

There is no combat and no quest marker. There is a torch, a notebook, a limited amount of night, and the sound of someone else moving one floor below you.

  • A detective desk lit by a warm lamp, covered in photographs and a magnifying glass

    Read the room

    Photographs, receipts and half-finished letters build a case file you assemble yourself.

  • A gloved hand working a lock on an old wooden door at night

    Get inside

    Locks, latches and window catches are physical puzzles, each with more than one honest solution.

  • A silhouetted figure seen through a doorway from a dark hiding place

    Don't be found

    Someone is home. Light, sound and your own footprints decide whether the night ends quietly.

02 — Loop

How a night plays out

Four beats, repeated in every house, never the same twice.

  1. 01

    Case the house

    Circle the building from the street. Count windows, note the lit rooms, find the way in nobody thought about.

  2. 02

    Break the lock

    Tools are limited and loud. Choose between the fast entry and the one that leaves no trace.

  3. 03

    Collect the truth

    Pin evidence to your board. Contradictions surface on their own once enough of it is on the wall.

  4. 04

    Leave clean

    Put everything back. What you disturb carries into the next chapter, and someone will notice.

A small boy silhouetted at the end of a dim corridor lit by warm light

Chapter 01

The Jimmy's Parable

A terrace house on Kellan Row, empty for nine years, with the electricity bill still paid on time. The neighbours call it the Jimmy house and change the subject.

Chapter 01 asks one small question — who keeps the lights on — and answers it with a boy's bedroom that was never packed away, a locked door on the landing, and a tape recorder that only plays when the hallway is dark.

Runtime
≈ 45 minutes
Rooms
11 explorable
Endings
3

03 — Trailer

The reveal trailer

90 seconds of lockpicks, lamplight and very bad decisions.

05 — Fact sheet

Game info

Title
Uninvited
Genre
First-person puzzle adventure / stealth mystery
Developer
Hollow Lamp Studio
Engine
Unreal Engine 5
Platforms
PC (Windows), Steam Deck verified pending
Players
Single player
Status
Chapter 01 vertical slice — IGDC 2026 submission
Release
TBA